AI Insights · Timothy · April 2022
Top 5 Gacha Games Performance in the Netherlands Q1 2022
Explore the performance trends of the top 5 Gacha games on a unified platform in the Netherlands during Q1 2022, including insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Gacha games in the Netherlands demonstrated varied performance trends across downloads, revenue, and active users on a unified platform. Here’s a closer look at each game’s metrics:
8 Ball Pool™ from Miniclip.com saw a decline in weekly revenue from approximately $29.7K at the end of December to around $17.5K by the end of March. Weekly downloads also decreased from 8.8K to 6.3K over the same period. However, weekly active users remained relatively stable, fluctuating around 160K on average, ending the quarter at about 149K.
Top War: Battle Game by River Game HK Limited experienced a drop in weekly downloads from 7.1K in early January to 4K by the end of March. Despite this, weekly revenue remained fairly steady, averaging around $32K, with a peak of approximately $40K in mid-March. Weekly active users also showed consistency, maintaining an average of around 32K, closing the quarter at approximately 30K.
Mario Kart Tour from Nintendo Co., Ltd. had a notable decrease in weekly downloads, starting at 9.4K and ending at about 3.6K. Weekly revenue saw a gradual decline from around $21.4K to $13.4K. However, weekly active users showed resilience, averaging close to 54K throughout the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD experienced fluctuations in weekly revenue, peaking at approximately $38.3K in mid-February before dropping to around $27.2K by the end of March. Weekly downloads showed a significant drop from 7K in early February to 1.5K by the end of March. Weekly active users also saw a downward trend, starting at around 14.8K in early February and ending at approximately 10.6K.
Head Ball 2 - Soccer Game from MASOMO LIMITED had a consistent performance in weekly downloads, averaging around 3K. Weekly revenue remained stable, averaging around $1.4K, with a slight peak of $1.6K at the end of March. Weekly active users demonstrated a steady trend, averaging close to 30K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.